A continent-sized Wanderer emerging through cloud beneath its inhabited back

Solo roleplaying game · Windows 64-bit

TREADBOUND

You don't have to be the Game Master. You get to be the character.

TREADBOUND is a solo roleplaying game set on the back of an immense living Wanderer. You decide who one person is and what they attempt. The world responds, changes, and remembers each recognized consequence.

A connected AI Tread Master presents the people and pressures around you, your companions included. A local Chronicle Engine applies the rules and keeps the authoritative history.

Private Founder Alpha: in private testing, not yet available for public play. Where it stands →

Choose freely. Live with what follows.

One player character · a world you do not have to prepare · recognized changes carried forward as history.

For the person behind the screen

Good Game Masters carry an extraordinary amount of unseen work.

They hold places, people, rules, secrets, history, pacing, and whole roads the players may never choose. Much of that care goes unrecognized precisely because a good Game Master makes the world feel effortless.

Why TREADBOUND exists

Let the usual Game Master discover the road from the player's side.

TREADBOUND takes on the hidden preparation, world response, and continuity so the person who usually carries the campaign can inhabit one character without already knowing what waits ahead.

The creative ground

Built from years on both sides of the table.

Raymond Mills created TREADBOUND from years of experience as both a Game Master and a player. The machinery exists to protect the part of roleplay that matters: making a choice without owning the answer.

From the game

What play looks like today.

Screenshots from the private build. You describe a person, act in your own words, and the world keeps what happened. A recorded play-through has not been made yet.

The Tread Master window during a turn: the player asks the companion Corin who rang the bell the night Saltmere drowned, and Corin answers that the bell-ringer was no living man.
A turn on the road. Brannoc asks Corin, a companion the Tread Master plays, about the night the bell rang, and Corin answers in character.
The Create a New Chronicle dialog: the player describes a young cliff-runner in one sentence, names her, and is asked which of the seven peoples she comes from.
Character creation is a conversation. One sentence is enough to begin, and the Tread Master asks for the rest.
The Items window listing each known thing with who carries it or where it is, including a pocket sundial in the wicker cupboard at the common room.
Everything the character knows of, who has it, and where. The pocket sundial is still in the tavern cupboard where it was left.

Current evidence and campaign boundary

What exists today, and what funding would be asked to deliver.

Founder Alpha is the working product used to find the truth of the experience. The planned Founder's Prototype is a separate campaign deliverable whose contract is still being defined.

Founder Alpha · what exists today

  • A private build for Windows

    Founder Alpha installs on Windows. You describe a person in conversation, act in your own words, travel with your companions, and come back later to find the world as you left it.

  • Checked by playing it

    Nothing on this site is claimed until it has been seen working in the installed game. The Roadmap keeps the dated record, failures included.

  • Known gaps

    The opening scene cannot yet be acted on physically, such as grabbing someone or forcing something open, and the Tread Master’s narration sometimes falls back to a plain written line. Both are being repaired.

Kickstarter preparation · not yet an offer

  • Founder Alpha exists today

    It is the private working build used to discover failures, test repairs, and establish evidence. It is not a public release or Kickstarter reward.

  • The Founder’s Prototype is the funded goal

    The Kickstarter is being prepared around a Chronicle Engine Founder’s Prototype. Its exact artifact, recipients, capabilities, documentation, delivery window, evidence, and support terms are still being written.

  • The campaign is not yet an offer

    The working campaign draft, budget, rewards, fulfillment plan, and risks remain under review. This page will not turn unfinished intentions into promises.

  • The current Alpha has a separate AI requirement

    A player supplies a Gemini API key obtained through Google AI Studio, internet access, and any provider usage fees. Google’s availability, quotas, pricing, and terms apply.

How the AI is used: which services play and help make TREADBOUND, what they cost you, and where the art and writing come from.

Read the AI, cost, and creative provenance disclosure →

What makes TREADBOUND different

Your choices are free. Their consequences are not disposable.

You are not steered toward a planned answer. The world responds to your intent and method, then keeps changing from what became true.

01

No action menu

Your intent comes first.

Name the change you want and describe how this person pursues it. TREADBOUND begins with your purpose and method, not a list of permitted outcomes.

See how intent becomes action →
02

A world in motion

The moment will not wait.

People act, pressures grow, roads close, and new openings appear. When the moment changes, you meet what it became—you do not replay what is gone.

Enter the living world →
03

Permanent consequence

What happens becomes history.

Promises, injuries, discoveries, debts, and changed relationships remain true. Each recognized change becomes the ground beneath your next choice.

Meet the world’s memory →
Travelers pause beside luminous forest life while an airship crosses a distant ravine

What play feels like

Survival matters because the world is worth surviving.

Roads are dangerous. Failure costs something. Yet moss-forests shine from below, airships cross impossible skies, and strange things may stop to speak. Hardship and wonder are true at once; neither is treated as a joke.

Discover the world

A turn in plain language

You do not press an ability. You act as this person.

This is the designed play loop. The same goal can be pursued with evidence, authority, trust, a promise, a threat, or a lie. The method matters because it changes what can work, what is at risk, and what remains true afterward.

  1. 01

    Understand the moment

    The story opens inside something already happening, with the place, the pressure, and the people you need to make a meaningful choice.

  2. 02

    Name the change you want

    Say what your character is trying to accomplish—not which rule you want to activate.

  3. 03

    Describe the method

    Show how this person, with this history, position, equipment, and help, tries to make it happen.

  4. 04

    Begin from what changed

    Success, failure, cost, knowledge, and changed relationships become the real starting ground for the next decision.

See a complete example of play →

New to the Tread?

Follow this reading order.

Begin with the impossible world, watch one choice become consequence, then open the book that answers your next question.

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