A port calibrating instruments during a Convergence

The Chronicle Engine

Durable memory. Open possibility.

The engine keeps what became true from becoming negotiable later, while leaving the next honest attempt open.

One boundary to understand first

The engine is not the setting.

The Chronicle Engine records events, claims, identity, relationships, knowledge, and consequences. The manuals author the Tread's setting and table practice. A Chronicle carries both, but neither silently replaces the other.

Chronicle

What became true here

A Chronicle is the durable record of one lived continuity: its people, events, discoveries, promises, costs, and unresolved questions.

Recognition

What may govern every Chronicle

Recognition is an explicit authority act. It promotes a proposition into shared architecture or setting truth; ordinary play, design notes, and implementations do not.

A Chronicle may discover local truth. Recognition changes the shared ground and therefore requires separate authority.

The dependency direction

Philosophy becomes implementation—never the reverse.

Each layer serves the one above it. A useful interface or convenient data model cannot migrate upward and redefine the game's meaning.

01

Philosophy

The engine is authoritative about what happened and permissive about what may be attempted. Agency remains with the people at the table.

02

Architecture

Durable truth, authority, knowledge, identity, and chronology receive stable boundaries before any game-specific feature is built.

03

Behavior

The engine decides how established truth constrains a present attempt without inventing a preferred plot or narrating bookkeeping.

04

Events

What changes is recorded as an event: a durable difference with cause, participants, knowledge, and consequence.

05

Frameworks

Reusable structures coordinate discovery, action, relationships, memory, time, pressure, and presentation.

06

Systems

TREADBOUND rules give those structures setting-specific behavior: the Pulse, Practices, conditions, travel, and resolution.

07

Implementations

Interfaces, storage, models, and services realize the layers above them. Their convenience cannot rewrite higher truth.

At the table

The machinery stays behind the experience.

01

Present experience

Narrate the smallest truthful portion of a moment that lets a player inhabit it and act.

02

Method first

An intention becomes actionable when the player describes how the character pursues it.

03

Resolve honestly

Use uncertain resolution only when success and failure are both plausible and the difference matters.

04

Let consequence stand

Changed relationships, access, danger, cost, and knowledge remain part of the next moment.

A crew marks a route so the world can remember where it went

A mark is evidence

Knowing the way is not the same as knowing where you are.

The Chronicle can preserve a route, a mark, and a memory while still requiring the present place to be recognized through evidence.

Read the Tread Master's Guide