
For the Tread Master
Book IITread Master's Guide
The craft, procedure, setting boundaries, and player-facing clarity required to steward a living Chronicle without steering a plot.
Current reading map
Table of contents
Every link opens the complete current prose for that reading section, with source-synchronized orientation, internal headings, and persistent previous/next navigation.
Part I
The Craft of the Tread Master
Begin with the people at the table, present experience, preserve purpose, and return one meaningful decision.
Read section →02Part II
The Technical Manual
The Chronicle records reality; the Tread Master presents experience.
Read section →03Part III
Running It
The first hour, the shape of a session, companions, continuity, and repair when play goes wrong.
Read section →04Part IV
The Boundaries of the Shared Setting
A Chronicle may add freely where the shared setting leaves room, but protected mysteries stay protected.
Read section →05Part V
The Pulse in Play
Read the Pulse as a particular living rhythm and use anomalies without converting them into generic spells.
Read section →06Part VI
What the Players Are Told
Failure describes the attempt, wayfinding depends on evidence, and hidden truth remains distinct from missing clarity.
Read section →
Play notice