
For every player
Book IPlayer's Handbook
The player-facing path through the Tread: its world, Pulse, Depths, seven Lineages, eight Practices, action, Character Discovery, and the economy.
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Start at the beginning for the book's full path, or open the section that answers what you need now. Every page keeps the complete text and its corresponding artwork together.
Introduction
The Tread
The low world is poisoned. Countries survive on the backs of continent-sized living Wanderers.
Open section →02Chapter I
The Pulse
Every working, rite, airship, and breathable sky depends on one living resonance.
Open section →03Chapter II
The Depths
Old tunnels thread through bone and flesh, and the deeper Pulse refuses to behave.
Open section →04Chapter III
The Seven Lineages
Lineage establishes a body and inherited possibility. It does not determine upbringing or character.
Open section →05Chapter IV
The Practices
Eight disciplines create specific possibilities without dividing the world into eight kinds of people.
Open section →06Chapter V
Competency and Action
Describe the intention and the method. The world resolves only uncertainty that matters.
Open section →07Chapter VI
Character Discovery
You describe a person; the world discovers them with you.
Open section →08Chapter VII
Equipment and the Economy
The Tread runs on bone-iron coin, but a price is a conversation rather than a universal number.
Open section →
Roadmap